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JumpMotion

In FPS Engine 1.2, JumpMotion.cs is no longer assigned in the WeaponHolder object, but has been merged into the WeaponEffects.cs, found in the Player object.

  • player: PlayerMovement Reference

  • jumpMotion: Animation Curve ( Start Jump Motion )

  • groundedMotion: Animation Curve ( Stop Jump Motion / Land )

  • distance: Amount of Jump Motion Effect

  • rotationAmount: Amount of Jump Motion Rotation

  • evaluationSpeed: How fast the Animation Curve is played