Creating New Pickeables

First, go to: Assets/Cowsins/Prefabs/DragAndDropExtras as shown, and drag and drop a Generic Pickeable into your scene.

In this case, we´ll be modifying a Weapon Pickeable, but the same procedure applies for Items & Bullets ( Ammo )

Sometimes, when dragging & dropping Items in 2D, its position may be offset. Please, ensure Z Position is set to 0.

Once the pickeable is properly visible in the scene, select it and go to its inspector and select the Weapon_SO you would like.

Note that this Weapon_SO should belong to a fully set-up weapon.

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