First, go to: Assets/Cowsins/Prefabs/DragAndDropExtras as shown, and drag and drop a Generic Pickeable into your scene.
In this case, we´ll be modifying a Weapon Pickeable, but the same procedure applies for Items & Bullets ( Ammo )
Sometimes, when dragging & dropping Items in 2D, its position may be offset. Please, ensure Z Position is set to 0.
Once the pickeable is properly visible in the scene, select it and go to its inspector and select the Weapon_SO you would like.
Note that this Weapon_SO should belong to a fully set-up weapon.
Last updated 6 months ago