CameraShake

Handle Camera Shake Effect for the Camera. This uses Perlin Noise to ensure randomness.

Functions | CameraShake.cs

Shake(float amount, float power, float movementAmount, float rotationAmount)

Apply Camera Shake effect on the camera Automatically.

  • Amount: Strength of the camera shake.

  • Power: Strength of the Perlin Noise Effect.

  • Movement Amount: Magnitude of Position Lerping allowed.

  • Rotation Amount: Magnitude of Rotation Lerping allowed.

ExplosionShake(float distance)

Apply Explosion Camera Shake effect on the camera Automatically, already configured to simulate explosions.

• Distance: Magnitude of distance from the explosion, the system automatically calculates the amount of camera shake.

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