03.8 PLAYER
The player movement is controlled by a state machine. This is built using the following scripts: PlayerBaseState.cs and PlayerStateFactory.cs. Through PlayerStates.cs, the player can access all possible states. The available player states include:
PlayerDefaultState
PlayerCrouchState
PlayerDashState
PlayerDieState
PlayerGlideState
PlayerJumpState
PlayerLadderState
PlayerWallJumpState
PlayerWallSlideState
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