Item_SO
itemName
description
itemIcon: Item Icon Sprite for Pickups & Inventory
This sprite functions as the icon for items within pickups and inventory in 2D games, and solely in the inventory for 2.5D games.
item3DObject: 3D Model Visuals for PickUps . This object functions for the visuals of pick ups in 2.5D Games. Not available for 2.5D Games.
maxStack: Maximum amount of this item to be contained in a single inventory slot
Use(WeaponController controller)
You can override this on your own Items_SO. Notice that this is not a function. It returns a boolean. If you can use it, it will return true, if not it will return false. /You can adjust this behaviour as much as you want
controller: WeaponController necessary to pass. You can use this to perform custom operations and to access the player in case you need it.
HOW CAN I CREATE A NEW ITEM_SO?
To create a new inventory item in your project folder, follow these steps:
Navigate to the Project folder.
Right-click inside the folder.
Select
Create
.Choose
Cowsins
.Click on
New Inventory Item
.
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