PowerUp
PowerUp Overview
PowerUp acts as the foundation for all power-ups, inheriting from Trigger.cs and offering essential tools such as PowerUp Trigger regeneration. Refer to PowerUp Examples for implementation guidance.
PROPERTIES
regenerate: Set to true if the power up should appear again after being triggered.
regenerateTime: Time to regenerate in seconds.
ADDING CUSTOM POWER UPS
Below is a sample code for adding a custom Power-Up implementation.
using UnityEngine;
using cowsins2D;
public class MyCustomPowerUp : PowerUp
{
// this method gets called when the power up is triggered
// call anything you need in here.
// You have access to the player gameObject ( target ). You can access its components
// through GetComponent<ComponentName>()
public override void TriggerAction(GameObject target)
{
// Write your custom behaviour here
base.TriggerAction(target);
}
}
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