Save & Load Data
Omni Save offers two powerful ways to persist data in your project: Code Mode for maximum control and speed, and No-Code through Saveable Components for saving without writing a single line of C#. Both approaches work seamlessly together, allowing you to choose the method that best fits your workflow.
Code Mode is ideal when you want to save values, objects, or custom data structures directly from scripts and have full control over the data in your game.
No-Code Auto-Save is perfect for saving & loading data without writing a single line of code. Simply add the
Saveablecomponent, select what you want to persist, and Omni Save will handle saving and loading automatically. This can also be expanded through Attributes so they work together.
Whether you prefer writing code or using Unity’s inspector-driven workflow, these tools make it easy to integrate fast, reliable data persistence into any project.
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