Platform Support

Supported Platforms

  • Windows ( exe + Unity Editor )

  • Mac ( app + Unity Editor )

  • Linux ( Build + Unity Editor )

  • Android

  • iOS

  • WebGL ( Based on IndexedDB )

  • Consoles ( Based on Platform-Specific Storage. Not provided )

Platform Specific Info

WebGL:

  • Uses IndexedDB (async file system)

  • Limited storage (around 50MB typically)

  • Enabling UseCompression to save space is highly recommended.

iOS/Android:

  • Storage can be cleared by OS ⚠️

Consoles:

  • Use platform-specific save APIs

  • OmniSave does not provide platform-specific APIs, but offers a way to implement seamlessly.


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