Windows ( exe + Unity Editor )
Mac ( app + Unity Editor )
Linux ( Build + Unity Editor )
Android
iOS
WebGL ( Based on IndexedDB )
Consoles ( Based on Platform-Specific Storage. Not provided )
WebGL:
Uses IndexedDB (async file system)
Limited storage (around 50MB typically)
Enabling UseCompression to save space is highly recommended.
UseCompression
iOS/Android:
Storage can be cleared by OS ⚠️
Consoles:
Use platform-specific save APIs
OmniSave does not provide platform-specific APIs, but offers a way to implement seamlessly.
Last updated 20 days ago