Spawning Persistent Objects
Resources Prefabs (Sync: Recommended for Resources)
GameObject obj = SaveManager.InstantiatePersistent(
"Prefabs/Coin", // Path in Resources ( string )
position,
rotation
);Addressables Prefabs (Async: Recommended for Addressables)
GameObject obj = await SaveManager.InstantiatePersistentAsync(
"YourAddressableKey",
position,
rotation
);

With Callback
Requirements for Spawned Objects
How It Works
Last updated