Auto Save System
Configuration (SaveSettings)
Manual Auto-Save Trigger
// Already auto-initialized, but you can add manually:
gameObject.AddComponent<AutoSaveController>();Custom Auto-Save Logic
using UnityEngine.SceneManagement;
public class CustomAutoSave : MonoBehaviour
{
private void OnEnable()
{
SceneManager.sceneLoaded += OnSceneLoaded;
}
private void OnDisable()
{
SceneManager.sceneLoaded -= OnSceneLoaded;
}
private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
if (SaveSettings.Instance.SaveOnSceneChange)
{
SaveManager.SaveAll();
}
}
private void OnApplicationQuit()
{
if (SaveSettings.Instance.SaveOnQuit)
{
SaveManager.SaveAll();
}
}
}Last updated