Grapple
grappleCamera: Reference to the player Camera.
grappleLineRenderer: Reference to the player Line Renderer component.
grappleMask: Sets the allowed grapple layers. You won´t be able to use the grapple on surfaces that are not included in this mask.
moveSpeed: Velocity from the initial grapple position to the grapple target.
grappleLength: Maximum distance allowed to grapple.
maxPoints: It ensures that the list only retains the most recent grapple points up to the specified maximum value, discarding the oldest points if necessary.
Dettach()
Dettaches the Grappling Hook -> Stops the grapple motion.
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