PlayerMultipliers
Manages multipliers for attributes like speed, incoming damage, outgoing damage, and more.
speedModifier
float
public
default value = 1f
damageModifier
float
public
default value = 1f
jumpHeightModifier
float
public
default value = 1f
damageReceivedModifier
float
public
default value = 1f
healingReceivedModifier
float
public
default value = 1f
invincible
bool
public
default value = false
StartInvincibility()
Prevents the player from taking damage.
StopInvincibility()
Enables the player to be damaged.
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