Manages multipliers for attributes like speed, incoming damage, outgoing damage, and more.
speedModifier
float
public
default value = 1f
damageModifier
jumpHeightModifier
damageReceivedModifier
healingReceivedModifier
invincible
bool
default value = false
StartInvincibility()Prevents the player from taking damage.
StartInvincibility()
Prevents the player from taking damage.
StopInvincibility()Enables the player to be damaged.
StopInvincibility()
Enables the player to be damaged.
Last updated 6 months ago