PlayerMultipliers

Manages multipliers for attributes like speed, incoming damage, outgoing damage, and more.

  • speedModifier

    • float

    • public

    • default value = 1f

  • damageModifier

    • float

    • public

    • default value = 1f

  • jumpHeightModifier

    • float

    • public

    • default value = 1f

  • damageReceivedModifier

    • float

    • public

    • default value = 1f

  • healingReceivedModifier

    • float

    • public

    • default value = 1f

  • invincible

    • bool

    • public

    • default value = false

StartInvincibility()

Prevents the player from taking damage.

StopInvincibility()

Enables the player to be damaged.

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