InteractionManager
timeToInteract: Time in seconds to hold the interaction key to successfully perform an interaction.
canDrop: If enabled, the player will be able to drop items by pressing the drop key.
dropDistance: Distance to drop the item from the player.
dropImpulse: Force to apply on the dropped item.
genericWeaponPickeable: Reference to the Generic Weapon Pickeable Prefab
genericAmmoPickeable: Reference to the Generic Ammo Pickeable Prefab
genericPickeable: Reference to the GenericPickeable Prefab
CanDrop { bool }
TimeToInteract { float }
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