InteractionManager

  • timeToInteract: Time in seconds to hold the interaction key to successfully perform an interaction.

  • canDrop: If enabled, the player will be able to drop items by pressing the drop key.

    • dropDistance: Distance to drop the item from the player.

    • dropImpulse: Force to apply on the dropped item.

  • genericWeaponPickeable: Reference to the Generic Weapon Pickeable Prefab

  • genericAmmoPickeable: Reference to the Generic Ammo Pickeable Prefab

  • genericPickeable: Reference to the GenericPickeable Prefab

  • CanDrop { bool }

  • TimeToInteract { float }

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