PlayerControl

PlayerControl Overview

PlayerControl manages the player's control state, determining if the player is controllable and able to perform actions like moving, shooting, etc.

PlayerControl.cs

Controllable ( bool ) / Public get / Private set

Returns true if the player can be controlled.

Returns the value of "controllable"

Grant Control()

Force Controllable to be true.

Lose Control()

Force Controllable to be false.

CheckIfCanGrantControl()

Checks if the game is paused before providing control to the player.

Recommended usage over GrantControl to avoid issues.

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