Save & Load Add-On
  • Welcome to Save & Load Add-On for FPS Engine!
  • BEFORE WE START
    • Early Considerations
    • Add-On Compatibility
    • List of Tutorials
  • GETTING STARTED
    • 01. Basic Set-Up
    • 02. Roadmap
  • CONTENT
    • 03. Content
      • 03.1 DataPersistence
        • DataPersistence_SO
        • DataPersistenceManager
        • FileDataHandler
        • GameData
        • GameDataManager
      • 03.2 Editor
      • 03.3 Item Registry
        • ItemRegistry
        • ItemRegistryEditor
        • ItemRegistryAssetProcessor
      • 03.4 Main Menu
        • SaveSlot
        • SaveSlotsMenu
      • 03.5 Objects Save Data
        • CustomSaveData
      • 03.6 Serialization
        • SerializableVector3
        • SafeSerializationBinder
      • 03.7 Triggers
        • SaveTrigger
        • LoadTrigger
        • ToggleAutoSave
      • 03.8 Type Registry
        • TypeRegistry
        • TypeToPrefabMappingDrawer
      • 03.9 UI
        • SaveLoadButton
    • 04. Shared Content for Add-Ons
      • ToastManager
      • WorkLight
  • HOW TO USE & GUIDES
    • Save & Load Games Programmatically
    • Saving Custom Data: Simple Method
    • Saving Custom Data: Advanced Method
    • Loading Custom Data
    • Saving Instantiated Objects
    • Save & Load System during Development
    • Working with Save & Load in Cowsins Manager
    • Uninstalling the Add-On: Fixing Errors
    • Type to Prefab Mappings in Game Data Manager
    • How to add Buttons to Save & Load a game
    • Non-Saveable Scenes
    • Loading Scenes & Load Player Data
  • FAQ
    • FAQ
  • SUPPORT
    • Support
Powered by GitBook
On this page
  • 00.a Cowsins Copyright and intellectual property.
  • UNITY EULA.9.1
  • UNITY EULA 6 REVERSE ENGINEERING, DECOMPILATON AND DIASSEMBLY
  • CHANGES AND MODIFICATIONS
  • LICENSE FAQs
  • Can I make a game with FPS Engine ( & Save & Load Add-On ) and sell the game?
  • Do I need to Credit Cowsins or FPS Engine in my game?
  1. BEFORE WE START

Early Considerations

00.a Cowsins Copyright and intellectual property.

Cowsins as a publisher on the Unity Asset Store, including Cowsin´s assets such as this specific one, SAVE & LOAD ADD-ON FOR FPS ENGINE, is protected under Unity Asset Store terms of service and EULA.

The Unity Asset Store terms of service and EULA protect Cowsins™ as a publisher on the marketplace, including Cowsin's™ assets such as SAVE & LOAD ADD-ON FOR FPS ENGINE.

UNITY EULA.9.1

The Assets are protected by copyright laws and international copyright treaties, as well as other intellectual property laws and treaties.

UNITY EULA 6 REVERSE ENGINEERING, DECOMPILATON AND DIASSEMBLY

END USER may modify Assets. END USER shall not reverse engineer, decompile, or disassemble Services SDKs, except and only to the extent that such activity is expressly permitted under mandatory statutory applicable law.

CHANGES AND MODIFICATIONS

This document may be updated following new releases. The asset itself might undergo various changes, including updates, new content, reworks, improvements, and optimizations.

LICENSE FAQs

Can I make a game with FPS Engine ( & Save & Load Add-On ) and sell the game?

Yes. You can make a game with FPS Engine ( & Save & Load Add-On ) and sell or distribute the game.

Do I need to Credit Cowsins or FPS Engine in my game?

You don´t need to. Credit is voluntary, but much appreciated

PreviousWelcome to Save & Load Add-On for FPS Engine!NextAdd-On Compatibility

Last updated 1 month ago