> For the complete documentation index, see [llms.txt](https://cowsinss-organization.gitbook.io/save-and-load-add-on/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://cowsinss-organization.gitbook.io/save-and-load-add-on/content/03.-content/03.1-datapersistence/datapersistence_so.md).

# DataPersistence\_SO

*Defines General Settings for the Save & Load. These settings can be configured in the Save & Load Tab of the Cowsins Manager.*

### *-> How to modify Data Persistence Configuration?*

**DataPersistence\_SO** can be configured in the [**Save & Load section**](/save-and-load-add-on/how-to-use-and-guides/working-with-save-and-load-in-cowsins-manager.md) of the **CowsinsManager**. To access the CowsinsManager, go to Cowsins/CowsinsManager or use the shortcut *`Ctrl+Q`*. Then, click on "Save & Load". Data Persistence Settings can be found in the ***"Settings"*** tab.

<figure><img src="https://2305086192-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FNTLRi1iZ5Q5ZZ3QJ1Q70%2Fuploads%2F0TtFlijRBQ0JMyje6Z33%2Fimage.png?alt=media&amp;token=56c4293b-aaba-4b97-b142-d941255301a3" alt=""><figcaption></figcaption></figure>

***

### VARIABLES

* <mark style="color:purple;">firstLevelScene:</mark> When starting a new game, this is the first level to play.

### FILE STORAGE CONFIG

* <mark style="color:purple;">fileName:</mark> Assign a name to the file that contains Save Slot Data.

### GLOBAL DATA

* <mark style="color:purple;">savePlayerStats:</mark> If enabled, Player Health & Shield will be saved
* <mark style="color:purple;">saveExperience:</mark> If enabled, Player Level & Experience will be saved
* <mark style="color:purple;">saveCoins:</mark> If enabled, Player currency will be saved
* <mark style="color:purple;">saveHotbar:</mark> If enabled, Weapons in the Hotbar will be saved.
* <mark style="color:purple;">saveInventory:</mark> If enabled ***& The Inventory Pro Add-On is installed***, the entire inventory will be saved.

### SCENE-SPECIFIC DATA

* <mark style="color:purple;">savePlayerTransforms:</mark> If enabled, Player position and orientation will be saved.
* <mark style="color:purple;">saveObjects:</mark>If enabled, Custom Save Data will be saved.

### AUTO SAVING CONFIGURATION

* <mark style="color:purple;">autoSave:</mark> Enables or disables automatic game saving at regular intervals.
  * <mark style="color:purple;">autoSaveTimeSeconds:</mark> Time interval between automatic game saves.

### TOAST SETTINGS

* <mark style="color:purple;">showToastOnGameSaved:</mark> Enables or disables Toast Messages when the game is saved.
  * <mark style="color:purple;">toastMessage:</mark> Toast Message to display on the game being saved.

### NON-SAVEABLE SCENES

* <mark style="color:purple;">nonSaveableScenes:</mark> Stores a collection of scenes in which Save & Load won´t be applied.

### SCENES EXCLUDED FROM SCENE-SPECIFIC SAVE DATA

* <mark style="color:purple;">excludedScenesfromSpecificSaveData:</mark> Stores a collection of scenes in which only [Global Data](#global-data) will be saved.
