Save & Load Add-On
  • Welcome to Save & Load Add-On for FPS Engine!
  • BEFORE WE START
    • Early Considerations
    • Add-On Compatibility
    • List of Tutorials
  • GETTING STARTED
    • 01. Basic Set-Up
    • 02. Roadmap
  • CONTENT
    • 03. Content
      • 03.1 DataPersistence
        • DataPersistence_SO
        • DataPersistenceManager
        • FileDataHandler
        • GameData
        • GameDataManager
      • 03.2 Editor
      • 03.3 Item Registry
        • ItemRegistry
        • ItemRegistryEditor
        • ItemRegistryAssetProcessor
      • 03.4 Main Menu
        • SaveSlot
        • SaveSlotsMenu
      • 03.5 Objects Save Data
        • CustomSaveData
      • 03.6 Serialization
        • SerializableVector3
        • SafeSerializationBinder
      • 03.7 Triggers
        • SaveTrigger
        • LoadTrigger
        • ToggleAutoSave
      • 03.8 Type Registry
        • TypeRegistry
        • TypeToPrefabMappingDrawer
      • 03.9 UI
        • SaveLoadButton
    • 04. Shared Content for Add-Ons
      • ToastManager
      • WorkLight
  • HOW TO USE & GUIDES
    • Save & Load Games Programmatically
    • Saving Custom Data: Simple Method
    • Saving Custom Data: Advanced Method
    • Loading Custom Data
    • Saving Instantiated Objects
    • Save & Load System during Development
    • Working with Save & Load in Cowsins Manager
    • Uninstalling the Add-On: Fixing Errors
    • Type to Prefab Mappings in Game Data Manager
    • How to add Buttons to Save & Load a game
    • Non-Saveable Scenes
    • Loading Scenes & Load Player Data
  • FAQ
    • FAQ
  • SUPPORT
    • Support
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On this page
  • How to Access Save & Load Section in Cowsins Manager.
  • Main Tab
  • Settings Tab
  • Help Tab
  1. HOW TO USE & GUIDES

Working with Save & Load in Cowsins Manager

PreviousSave & Load System during DevelopmentNextUninstalling the Add-On: Fixing Errors

Last updated 1 month ago

Save & Load Add-On provides a Powerful tool inside the Cowsins Manager, which you can use to visualize different Save Slots, Delete them, access persistent path in your computer, read decrypted Json files, configure Save & Load parameters and access Tutorial content!

How to Access Save & Load Section in Cowsins Manager.

First, you need to open the Cowsins Manager. To do this, you have 2 possibilities:

  • OPTION 1: Navigate to Cowsins > Cowsins Manager > Save & Load

  • OPTION 2: Press Ctrl+Q Shortcut to access the Cowsins Manager > Click on Save & Load.

Any of both methods will open the Save & Load Section from the Cowsins Manager.

As you can see, we can first Identify the Tabs Column, where we can navigate through Main, Settings & Help Tabs.

Let´s get started with the Main Tab.

Main Tab

Main Tab is divided into Save Slots List & Selected Save Slot Information Sections.

Save Slots List Section

This section displays all Save Slots available within the Persistent Path in your Computer ( you can copy this path for easier access to the folder in your File Explorer ).

You can click on any of the Save Slots to select it.

Selected Save Slot Information

When a Save Slot is selected, its information will be displayed on the right side of the window, allowing you to view the stored data. As you know, data is saved as a Json file, which is encrypted and secured to prevent unauthorized access or modifications. However, this editor shows the decrypted data so you, as the developer, can inspect its contents. To make this easier, you can either view the full Json or select specific types of information to inspect by expanding the relevant sections, such as Player Data, Inventory Data, Weapon Data, or Game World Objects, each displaying only the information related to that category.

Settings Tab

Settings Tab stores all the customization, preferences and settings for the Save & Load system.

Make sure to click on ´Save Changes´ once you finished adjusting the settings.

Help Tab

Help Tab redirects the user to Tutorials and Documentation regarding the Save & Load Section in Cowsins Manager.

These settings correspond to . Please refer to its documentation page for more information.

Additionally, you can assign Please refer to its documentation page as well for more information.

DataPersistence_SO
Non-Saveable Scenes.