Save & Load Add-On
  • Welcome to Save & Load Add-On for FPS Engine!
  • BEFORE WE START
    • Early Considerations
    • Add-On Compatibility
    • List of Tutorials
  • GETTING STARTED
    • 01. Basic Set-Up
    • 02. Roadmap
  • CONTENT
    • 03. Content
      • 03.1 DataPersistence
        • DataPersistence_SO
        • DataPersistenceManager
        • FileDataHandler
        • GameData
        • GameDataManager
      • 03.2 Editor
      • 03.3 Item Registry
        • ItemRegistry
        • ItemRegistryEditor
        • ItemRegistryAssetProcessor
      • 03.4 Main Menu
        • SaveSlot
        • SaveSlotsMenu
      • 03.5 Objects Save Data
        • CustomSaveData
      • 03.6 Serialization
        • SerializableVector3
        • SafeSerializationBinder
      • 03.7 Triggers
        • SaveTrigger
        • LoadTrigger
        • ToggleAutoSave
      • 03.8 Type Registry
        • TypeRegistry
        • TypeToPrefabMappingDrawer
      • 03.9 UI
        • SaveLoadButton
    • 04. Shared Content for Add-Ons
      • ToastManager
      • WorkLight
  • HOW TO USE & GUIDES
    • Save & Load Games Programmatically
    • Saving Custom Data: Simple Method
    • Saving Custom Data: Advanced Method
    • Loading Custom Data
    • Saving Instantiated Objects
    • Save & Load System during Development
    • Working with Save & Load in Cowsins Manager
    • Uninstalling the Add-On: Fixing Errors
    • Type to Prefab Mappings in Game Data Manager
    • How to add Buttons to Save & Load a game
    • Non-Saveable Scenes
    • Loading Scenes & Load Player Data
  • FAQ
    • FAQ
  • SUPPORT
    • Support
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  • What are Non-Saveable Scenes?
  • How to Assign new Non-Saveable Scenes?
  1. HOW TO USE & GUIDES

Non-Saveable Scenes

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Last updated 1 month ago

What are Non-Saveable Scenes?

In your game, implementing a Save & Load system is essential for preserving player progress and game data. Typically, you’ll want to save and load data across various game scenes to ensure a seamless experience. However, there are cases where saving and loading may not be necessary. For example, scenes like the Main Menu, splash screens, or other transition areas often do not require Save & Load functionality.

To manage this efficiently, you can exclude specific scenes from the saving and loading process. This is done by configuring the Non-Saveable Scenes, which allows you to skip certain scenes when saving or loading game data.

All of this is handled within the CowsinsManager, specifically in the . Here, you can define a list of Non-Saveable Scenes that will be ignored by the Save & Load system. By assigning these scenes to the exclusion list, you ensure that unnecessary data is not saved, keeping your game’s data management efficient and organized.

How to Assign new Non-Saveable Scenes?

Press Ctrl+Q Shortcut, select Save & Load and navigate to the Settings tab. At the very bottom of the Window, you´ll find a list of scenes. Here you can add a new scene to ignore it from saving and loading.

Make sure to click on ´Save Changes´ once you finished adjusting the settings.

Save & Load section