Loading Scenes & Load Player Data
using UnityEngine;
using UnityEngine.SceneManagement;
using cowsins.SaveLoad;
// This script saves the game and then loads a new scene on TriggerEnter, which may
// be useful for Portals, for example.
public class LevelTransition : MonoBehaviour
{
public string sceneToLoad;
private void OnTriggerEnter(Collider other)
{
if (other.CompareTag("Player"))
{
DataPersistenceManager.Instance.SaveGame();
SceneManager.LoadScene(sceneToLoad);
}
}
}Last updated