Save & Load Games Programmatically

With the Save & Load Add-On, saving and loading games is very easy! To save and load your game, you will need to access the DataPersistenceManager. Whenever you're working with or coding for the Save & Load Add-On, be sure to include the cowsins.SaveLoad library at the top of the script.

using cowsins.SaveLoad; // Gives us access to DataPersistenceManager

After that, just call either SaveGame() or LoadGame(), depending on whether you want to save or load the game.

Saving Game through DataPersistenceManager

DataPersistenceManager.instance.SaveGame();

Loading Game through DataPersistenceManager

DataPersistenceManager.instance.LoadGame();

Examples of Scripts that Programmatically Save or Load the Game

In case you want to take a look at a script provided within the Save & Load Pro Add-On that handles Save & Loading programmatically, you can check SaveTrigger or LoadTrigger.

More Important Information

To successfully add Custom Implementations with Save & Load Pro Add-On, you need to understand how the system works. Please, refer to the following Documentation Sections for further explanation:

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