Save & Load Add-On
  • Welcome to Save & Load Add-On for FPS Engine!
  • BEFORE WE START
    • Early Considerations
    • Add-On Compatibility
    • List of Tutorials
  • GETTING STARTED
    • 01. Basic Set-Up
    • 02. Roadmap
  • CONTENT
    • 03. Content
      • 03.1 DataPersistence
        • DataPersistence_SO
        • DataPersistenceManager
        • FileDataHandler
        • GameData
        • GameDataManager
      • 03.2 Editor
      • 03.3 Item Registry
        • ItemRegistry
        • ItemRegistryEditor
        • ItemRegistryAssetProcessor
      • 03.4 Main Menu
        • SaveSlot
        • SaveSlotsMenu
      • 03.5 Objects Save Data
        • CustomSaveData
      • 03.6 Serialization
        • SerializableVector3
        • SafeSerializationBinder
      • 03.7 Triggers
        • SaveTrigger
        • LoadTrigger
        • ToggleAutoSave
      • 03.8 Type Registry
        • TypeRegistry
        • TypeToPrefabMappingDrawer
      • 03.9 UI
        • SaveLoadButton
    • 04. Shared Content for Add-Ons
      • ToastManager
      • WorkLight
  • HOW TO USE & GUIDES
    • Save & Load Games Programmatically
    • Saving Custom Data: Simple Method
    • Saving Custom Data: Advanced Method
    • Loading Custom Data
    • Saving Instantiated Objects
    • Save & Load System during Development
    • Working with Save & Load in Cowsins Manager
    • Uninstalling the Add-On: Fixing Errors
    • Type to Prefab Mappings in Game Data Manager
    • How to add Buttons to Save & Load a game
    • Non-Saveable Scenes
    • Loading Scenes & Load Player Data
  • FAQ
    • FAQ
  • SUPPORT
    • Support
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  1. HOW TO USE & GUIDES

Uninstalling the Add-On: Fixing Errors

PreviousWorking with Save & Load in Cowsins ManagerNextType to Prefab Mappings in Game Data Manager

Last updated 1 month ago

Please, take into account that if you are using Inventory Pro Add-On, it relies on Save & Load Add-On, so it cannot be removed.

To uninstall the Save & Load Add-On, simply deleting it will lead to errors. This is because, during installation, Define Symbols are assigned to the project, enabling FPS Engine to run conditional code based on the presence of the Save & Load Pro Add-On.

After removing Save & Load Pro Add-On´s folder from the Project folder, many errors will be thrown. Then, navigate to Edit > Project Settings > Player, as seen in the Picture below:

Then, click on Other Settings to unfold additional settings. Scroll down until you find the Script Compilation Section, where Scripting Define Symbols are defined. Between them, you´ll find SAVE_LOAD_ADD_ON. Select this Define Symbol, then click on the "-" Icon and Apply the Changes as the Picture below suggests:

After following these steps, any possible error related to Save & Load Add-On Un-Installation Process will be solved.