# EnergyDrinkItem\_SO

`Item_SO` can be extended to create various types of items with custom behaviors and abilities triggered upon use. If your item does not require any custom behavior or is not intended to be used, there's no need to extend `Item_SO`.

For example, `EnergyDrinkItem_SO`  increases damage dealt by the player when used. To implement this functionality, it extends `Item_SO` and overrides the `Use` method.

To learn more about `Item_SO`, inheritance, and how to create custom items with unique behaviors, refer to this [Documentation Page](/inventory-pro-add-on-documentation/how-to-use-and-guides/custom-item_sos.md).

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* <mark style="color:purple;">damageIncreaseOnUse:</mark> Drinking an Energy Drink Increases Damage. This is just an example of how to make custom Item\_SOs.


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