EnergyDrinkItem_SO
Last updated
Last updated
Item_SO
can be extended to create various types of items with custom behaviors and abilities triggered upon use. If your item does not require any custom behavior or is not intended to be used, there's no need to extend Item_SO
.
For example, EnergyDrinkItem_SO
increases damage dealt by the player when used. To implement this functionality, it extends Item_SO
and overrides the Use
method.
To learn more about Item_SO
, inheritance, and how to create custom items with unique behaviors, refer to this .
damageIncreaseOnUse: Drinking an Energy Drink Increases Damage. This is just an example of how to make custom Item_SOs.