AppleItem_SO

Item_SO can be extended to create various types of items with custom behaviors and abilities triggered upon use. If your item does not require any custom behavior or is not intended to be used, there's no need to extend Item_SO.

For example, AppleItem_SO heals the player when used. To implement this functionality, it extends Item_SO and overrides the Use method.

To learn more about Item_SO, inheritance, and how to create custom items with unique behaviors, refer to this Documentation Page.


  • amountToHealOnUse: Eating an apple heals ´amountToHealOnUse´ Health Points.

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