Inventory Pro Add-On Documentation
  • Welcome to Inventory Pro Add-On for FPS Engine!
  • BEFORE WE START
    • Early Considerations
    • Add-On Compatibility
    • List of Tutorials
  • GETTING STARTED
    • 01. Basic Set-Up
    • 02. Roadmap
  • CONTENT
    • 03. Content
      • 03.1 CRAFTING
        • Recipe_SO
          • Ingredient
        • CraftingButton
        • CraftingProcess
        • CraftingUI
        • CraftingBench
        • IngredientUIIcon
      • 03.2 FAV MENU
        • FavItemSlot
        • FavItemsMenu
          • FavItemReference
      • 03.3 INTERACTABLES
        • InventoryItemPickeable
      • 03.4 INVENTORY
        • InventoryGridData_SO
        • InventoryProManager
        • GridGenerator
        • InventorySlot
        • SlotData
        • InventoryProManagerInputActions
      • 03.5 ITEMS
        • AppleItem_SO
        • EnergyDrinkItem_SO
      • 03.6 OTHERS
        • 03.6.1 TRADE HUB
          • TradeButton
          • TradeUI
          • TradeHub
        • Chest
        • ExamineItem
      • 03.7 SHOP
        • PurchasableItem
        • Shop
          • ShopItemData
        • ShopUI
        • ShopButton
      • 03.8 UI TOOLKIT
        • ContextMenu
        • HighlightInteractions
        • Padding
        • TooltipManager
    • 04. Shared Content for Add-Ons
  • HOW TO USE & GUIDES
    • Uninstalling the Add-On: Fixing Errors
    • Creating, Updating & Deleting Recipes
    • Inventory Designer: Creating, Updating & Deleting Inventory Grid Data
    • Working with Crafting Benches
    • Working with Chests
    • Working with Shops
    • Working with Purchasable Items
    • Working with Item Examination
    • Favorite Pinned Items Menu Considerations
    • Inventory, Hotbar & Chests Considerations
    • Tetris Inventory Considerations
    • Weapons & Ammo from the Inventory
    • Custom Item_SOs
    • Adding a New Inventory
  • FAQ
    • FAQ
  • SUPPORT
    • Support
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On this page
  • How to Add a new Shop
  • How to Modify Shop Items
  1. HOW TO USE & GUIDES

Working with Shops

PreviousWorking with ChestsNextWorking with Purchasable Items

Last updated 1 month ago

This guide covers everything you need to know about Shops, including how to create new ones and modify existing ones.

For more information, please refer to


How to Add a new Shop

To create a new Chest, navigate to InventoryPro_ADD_ON > Prefabs. Here you´ll find the Chest prefab:

You can drag & drop this Prefab into your scene.

How to Modify Shop Items

When selecting the Shop, you´ll see a Shop component attached to it. Here´s where you can customize and adjust your preferences.

For each entry in this list, you´ll be able to select the Item for sale, the stock available ( Amount of that Item that can be sold. Once the shop runs out of stock, no more can be bought ), the price and the Minimum Level Required for the Player to be able to purchase the Item. If this value is set to 0, the player can access this purchasable Item by default.

To modify a Shop you should first have a Shop in your scene. If you don´t have a Shop yet, please refer to

Among the different customization settings, you´ll see "Shop Items". This is a list of that contains all the available Items for purchase.

ShopItemData
How to Add a new Shop
Shop Documentation