03. Content
Last updated
Last updated
You will find all the information related to the Content included in the Add-On in this area, together with an explanation of each variable, to explain how the scripts included in the package operate.
Please note that the information for each variable can be found within the Unity Editor as well ( hover any FPS Engine/Add-On variable and wait until you can see a message pop up ). In this section, you won´t only find these, but also methods & APIs that you can use from each script to expand FPS Engine.
Remember all the code is well documented with comments.
All these scripts belong to the namespace cowsins & cowsins.Inventory , so if you are trying to access them externally, please make sure you are using the cowsins library.
Inspector Variable: A variable that can be edited through the Unity inspector.
Public Function: A function that can be accessed through code.
Accessors ( Variable Type )
The scripts will be arranged similarly to how they are here, within the appropriate directories.
Explore the content organization: