Working with Chests

This guide covers everything you need to know about Chests, including how to create new ones and modify existing ones.

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For more information, please refer to Chest Documentation


How to Add a new Chest

To create a new Chest, navigate to InventoryPro_ADD_ON > Prefabs. Here you´ll find 2 Chest prefabs:

  • Blank_Chest

  • Chest

Any of both are valid, the different between them is simply that the Chestprefab contains some default graphics & settings while the Blank_Chest does not. For this guide, we´ll use the Chestprefab.

You can drag & drop this Prefab into your scene.

How to Modify Chest Items

To modify a Chest you should first have a Chest in your scene. If you don´t have a Chest yet, please refer to How to Add a new Chest

When selecting the Chest, you´ll see a Chest component attached to it. Here´s where you can customize and adjust your preferences.

Among the different customization settings, you´ll see "Initial Inventory Grid Data". This is a Scriptable Object File that contains Information about the Items that the chest will contain initially.

If you want to learn more about InventoryGridData & how to create & manage the Items inside, please refer to this documentation page.

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