Working with Chests

This guide covers everything you need to know about Chests, including how to create new ones and modify existing ones.

For more information, please refer to Chest Documentation


How to Add a new Chest

To create a new Chest, navigate to InventoryPro_ADD_ON > Prefabs. Here you´ll find 2 Chest prefabs:

  • Blank_Chest

  • Chest

Any of both are valid, the different between them is simply that the Chestprefab contains some default graphics & settings while the Blank_Chest does not. For this guide, we´ll use the Chestprefab.

You can drag & drop this Prefab into your scene.

How to Modify Chest Items

To modify a Chest you should first have a Chest in your scene. If you don´t have a Chest yet, please refer to How to Add a new Chest

When selecting the Chest, you´ll see a Chest component attached to it. Here´s where you can customize and adjust your preferences.

Among the different customization settings, you´ll see "Initial Inventory Grid Data". This is a Scriptable Object File that contains Information about the Items that the chest will contain initially.

If you want to learn more about InventoryGridData & how to create & manage the Items inside, please refer to this documentation page.

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