Working with Chests
Last updated
Last updated
This guide covers everything you need to know about Chests, including how to create new ones and modify existing ones.
To create a new Chest, navigate to InventoryPro_ADD_ON > Prefabs. Here you´ll find 2 Chest prefabs:
Blank_Chest
Chest
Any of both are valid, the different between them is simply that the Chest
prefab contains some default graphics & settings while the Blank_Chest
does not. For this guide, we´ll use the Chest
prefab.
You can drag & drop this Prefab into your scene.
When selecting the Chest, you´ll see a Chest component attached to it. Here´s where you can customize and adjust your preferences.
Among the different customization settings, you´ll see "Initial Inventory Grid Data". This is a Scriptable Object File that contains Information about the Items that the chest will contain initially.
To modify a Chest you should first have a Chest in your scene. If you don´t have a Chest yet, please refer to
If you want to learn more about InventoryGridData
& how to create & manage the Items inside, please refer to this.