Inventory Pro Add-On Documentation
  • Welcome to Inventory Pro Add-On for FPS Engine!
  • BEFORE WE START
    • Early Considerations
    • Add-On Compatibility
    • List of Tutorials
  • GETTING STARTED
    • 01. Basic Set-Up
    • 02. Roadmap
  • CONTENT
    • 03. Content
      • 03.1 CRAFTING
        • Recipe_SO
          • Ingredient
        • CraftingButton
        • CraftingProcess
        • CraftingUI
        • CraftingBench
        • IngredientUIIcon
      • 03.2 FAV MENU
        • FavItemSlot
        • FavItemsMenu
          • FavItemReference
      • 03.3 INTERACTABLES
        • InventoryItemPickeable
      • 03.4 INVENTORY
        • InventoryGridData_SO
        • InventoryProManager
        • GridGenerator
        • InventorySlot
        • SlotData
        • InventoryProManagerInputActions
      • 03.5 ITEMS
        • AppleItem_SO
        • EnergyDrinkItem_SO
      • 03.6 OTHERS
        • 03.6.1 TRADE HUB
          • TradeButton
          • TradeUI
          • TradeHub
        • Chest
        • ExamineItem
      • 03.7 SHOP
        • PurchasableItem
        • Shop
          • ShopItemData
        • ShopUI
        • ShopButton
      • 03.8 UI TOOLKIT
        • ContextMenu
        • HighlightInteractions
        • Padding
        • TooltipManager
    • 04. Shared Content for Add-Ons
  • HOW TO USE & GUIDES
    • Uninstalling the Add-On: Fixing Errors
    • Creating, Updating & Deleting Recipes
    • Inventory Designer: Creating, Updating & Deleting Inventory Grid Data
    • Working with Crafting Benches
    • Working with Chests
    • Working with Shops
    • Working with Purchasable Items
    • Working with Item Examination
    • Favorite Pinned Items Menu Considerations
    • Inventory, Hotbar & Chests Considerations
    • Tetris Inventory Considerations
    • Weapons & Ammo from the Inventory
    • Custom Item_SOs
    • Adding a New Inventory
  • FAQ
    • FAQ
  • SUPPORT
    • Support
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On this page
  • How to Add a new Chest
  • How to Modify Chest Items
  1. HOW TO USE & GUIDES

Working with Chests

PreviousWorking with Crafting BenchesNextWorking with Shops

Last updated 1 month ago

This guide covers everything you need to know about Chests, including how to create new ones and modify existing ones.

For more information, please refer to


How to Add a new Chest

To create a new Chest, navigate to InventoryPro_ADD_ON > Prefabs. Here you´ll find 2 Chest prefabs:

  • Blank_Chest

  • Chest

Any of both are valid, the different between them is simply that the Chestprefab contains some default graphics & settings while the Blank_Chest does not. For this guide, we´ll use the Chestprefab.

You can drag & drop this Prefab into your scene.

How to Modify Chest Items

When selecting the Chest, you´ll see a Chest component attached to it. Here´s where you can customize and adjust your preferences.

Among the different customization settings, you´ll see "Initial Inventory Grid Data". This is a Scriptable Object File that contains Information about the Items that the chest will contain initially.

To modify a Chest you should first have a Chest in your scene. If you don´t have a Chest yet, please refer to

If you want to learn more about InventoryGridData & how to create & manage the Items inside, please refer to this.

documentation page
How to Add a new Chest
Chest Documentation