Inventory Pro Add-On Documentation
  • Welcome to Inventory Pro Add-On for FPS Engine!
  • BEFORE WE START
    • Early Considerations
    • Add-On Compatibility
    • List of Tutorials
  • GETTING STARTED
    • 01. Basic Set-Up
    • 02. Roadmap
  • CONTENT
    • 03. Content
      • 03.1 CRAFTING
        • Recipe_SO
          • Ingredient
        • CraftingButton
        • CraftingProcess
        • CraftingUI
        • CraftingBench
        • IngredientUIIcon
      • 03.2 FAV MENU
        • FavItemSlot
        • FavItemsMenu
          • FavItemReference
      • 03.3 INTERACTABLES
        • InventoryItemPickeable
      • 03.4 INVENTORY
        • InventoryGridData_SO
        • InventoryProManager
        • GridGenerator
        • InventorySlot
        • SlotData
        • InventoryProManagerInputActions
      • 03.5 ITEMS
        • AppleItem_SO
        • EnergyDrinkItem_SO
      • 03.6 OTHERS
        • 03.6.1 TRADE HUB
          • TradeButton
          • TradeUI
          • TradeHub
        • Chest
        • ExamineItem
      • 03.7 SHOP
        • PurchasableItem
        • Shop
          • ShopItemData
        • ShopUI
        • ShopButton
      • 03.8 UI TOOLKIT
        • ContextMenu
        • HighlightInteractions
        • Padding
        • TooltipManager
    • 04. Shared Content for Add-Ons
  • HOW TO USE & GUIDES
    • Uninstalling the Add-On: Fixing Errors
    • Creating, Updating & Deleting Recipes
    • Inventory Designer: Creating, Updating & Deleting Inventory Grid Data
    • Working with Crafting Benches
    • Working with Chests
    • Working with Shops
    • Working with Purchasable Items
    • Working with Item Examination
    • Favorite Pinned Items Menu Considerations
    • Inventory, Hotbar & Chests Considerations
    • Tetris Inventory Considerations
    • Weapons & Ammo from the Inventory
    • Custom Item_SOs
    • Adding a New Inventory
  • FAQ
    • FAQ
  • SUPPORT
    • Support
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On this page
  • 00.a Cowsins Copyright and intellectual property.
  • UNITY EULA.9.1
  • UNITY EULA 6 REVERSE ENGINEERING, DECOMPILATON AND DIASSEMBLY
  • CHANGES AND MODIFICATIONS
  • LICENSE FAQs
  • Can I make a game with FPS Engine ( & Inventory Pro Add-On ) and sell the game?
  • Do I need to Credit Cowsins or FPS Engine in my game?
  1. BEFORE WE START

Early Considerations

00.a Cowsins Copyright and intellectual property.

Cowsins as a publisher on the Unity Asset Store, including Cowsin´s assets such as this specific one, INVENTORY PRO ADD-ON FOR FPS ENGINE, is protected under Unity Asset Store terms of service and EULA.

The Unity Asset Store terms of service and EULA protect Cowsins™ as a publisher on the marketplace, including Cowsin's™ assets such as INVENTORY PRO ADD-ON FOR FPS ENGINE.

UNITY EULA.9.1

The Assets are protected by copyright laws and international copyright treaties, as well as other intellectual property laws and treaties.

UNITY EULA 6 REVERSE ENGINEERING, DECOMPILATON AND DIASSEMBLY

END USER may modify Assets. END USER shall not reverse engineer, decompile, or disassemble Services SDKs, except and only to the extent that such activity is expressly permitted under mandatory statutory applicable law.

CHANGES AND MODIFICATIONS

This document may be updated following new releases. The asset itself might undergo various changes, including updates, new content, reworks, improvements, and optimizations.

LICENSE FAQs

Can I make a game with FPS Engine ( & Inventory Pro Add-On ) and sell the game?

Yes. You can make a game with FPS Engine ( & Inventory Pro Add-On ) and sell or distribute the game.

Do I need to Credit Cowsins or FPS Engine in my game?

You don´t need to. Credit is voluntary, but much appreciated

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Last updated 1 month ago