Weapons & Ammo from the Inventory

With the Inventory Pro Add-On for FPS Engine, you can configure weapons to consume ammo from the player's inventory. Once the inventory runs out of ammo, the corresponding weapon becomes unusable until more ammo is acquired or crafted.

This functionality is fully customizable and can be easily enabled or disabled based on your needs.

The system operates on a per-weapon basis. Only weapons with the limitedMagazines setting enabled will utilize this feature. To activate it, open the weapon's Weapon_SO asset, go to the Stats section, and enable limitedMagazines (ensure that infiniteBullets is disabled).

Note that the totalMagazines value will not determine ammo usage. Instead, the weapon will pull ammo directly from the inventory.

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