# Compass

<figure><img src="https://2716441118-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FkdlNMXOYYmupb4VpBGHT%2Fuploads%2FJYzy0U5nNhw35hVhWDb9%2Fimage.png?alt=media&#x26;token=9f40effa-74c7-476b-91f9-1189fca24f41" alt=""><figcaption></figcaption></figure>

Allows to easily visualize the location of enemies, checkpoints, and more.

* <mark style="color:purple;">camera</mark>: Camera Transform Reference. Because the compass is part of the PlayerUI, we always have the Camera Reference available.
* <mark style="color:purple;">compassText</mark>: Text to display distance:&#x20;
* <mark style="color:purple;">compassElementIcon</mark>: Prefab already stablished for the [CompassElement](https://cowsinss-organization.gitbook.io/fps-engine-documentation/content/03.-content/03.8-extra/compasselement).
