ExplosiveBarrel

ExplosiveBarreli s a Destructible, which implements IDamageable
explosionRadius: Defines the radius of the explosion, indicating how far the impact of the explosion reaches from its center. Measured in units
explosionForce: Specifies the force exerted by the explosion, affecting objects within the explosion radius.
hurtPlayer: A boolean variable indicating whether the player character is affected by the explosion.
damage: Represents the amount of damage inflicted by the explosion on IDamageables
destroyedSFX: AudioClip to play on destruction.
destroyedObject: Object to get instantiated when the Crate is destroyed.
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