> For the complete documentation index, see [llms.txt](https://cowsinss-organization.gitbook.io/fps-engine-documentation/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://cowsinss-organization.gitbook.io/fps-engine-documentation/how-to-use/adding-new-surfaces-grounds.md).

# Adding New Surfaces ( Grounds )

Setting the ground properly in FPS Engine is essential to inform the Player about which surfaces are walkable and which are not. Fortunately, this process is quite straightforward.

* On your surface, ensure it has got a Collider assigned.

{% hint style="info" %}
It's advisable to avoid using Mesh Colliders whenever possible, as other collider options offer more precision. If you must use a Mesh Collider, Convex Colliders generally provide better results.
{% endhint %}

* Attach the Ground Physics Material to the collider
* Assign one of the provided Ground layers to this object (e.g., Ground, Mud, Grass, etc.).&#x20;

{% hint style="info" %}
This step ( Adding the layer ) is not necessary on 1.3 or above for the ground to be detected as walkable.
{% endhint %}

<figure><img src="https://2716441118-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FkdlNMXOYYmupb4VpBGHT%2Fuploads%2F5GIgqHwBscG9P2MoyjtA%2Fimage.png?alt=media&amp;token=fbaf5ebc-775b-4003-a967-7962a9b3a520" alt=""><figcaption></figcaption></figure>
