Adding New Surfaces ( Grounds )
Last updated
Last updated
Setting the ground properly in FPS Engine is essential to inform the Player about which surfaces are walkable and which are not. Fortunately, this process is quite straightforward.
On your surface, ensure it has got a Collider assigned.
Attach the Ground Physics Material to the collider
Assign one of the provided Ground layers to this object (e.g., Ground, Mud, Grass, etc.).