PauseMenu
Handles the Paused Game state. By default, you can pause and unpause the game by pressing Escape key ( Esc ) or Start on Controllers.
It can be found within the Player UI.
PlayerUI: Reference to the entire Player UI object.
DisablePlayerUIWhenPaused: Enables or disables the Player UI when the Game is paused. Recommended to be true
Menu: CanvasGroup that represents the Pause Menu
FadeSpeed: Speed at which the fade effect is played for both fading in and fading out.
Functions & Accesors | PauseMenu.cs
Instance ( PauseMenu ) / Public Static Singleton
PauseMenu Singleton
isPaused ( bool ) / Public Getter, Private Setter, Static
Returns whether the game is paused or not
UnPause( )
Resumes the game
TogglePause( )
if Paused, unpauses the game.
If Not Paused, Pauses the game.
QuitGame( )
Exits to desktop
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