# Experience

<figure><img src="https://2716441118-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FkdlNMXOYYmupb4VpBGHT%2Fuploads%2FtS2oHzh8sLVoubyFzbtT%2Fimage.png?alt=media&#x26;token=8fbd3c99-8be4-4555-b7fa-ca5d881f3dd7" alt="" width="238"><figcaption></figcaption></figure>

The player can collect XP and use it to purchase items, etc... Check [ExperienceManager  ](https://cowsinss-organization.gitbook.io/fps-engine-documentation/content/03.-content/03.09-managers/experiencemanager)to discover how to add XP into your game.

{% hint style="info" %}
You can find an Experience Prefab uner Cowsins/Prefabs/DragAndDropExtras
{% endhint %}

* <mark style="color:purple;">minXp</mark>: Minimum XP to add to the player on collect.
* <mark style="color:purple;">maxXp</mark>: Maximum XP to add to the player on collect.
* <mark style="color:purple;">pickUpSFX</mark>: AudioClip to play on collect.
* <mark style="color:purple;">onCollect</mark>: Event that triggers on collect.
* <mark style="color:purple;">graphics</mark>: Graphics object reference
* <mark style="color:purple;">rotates:</mark> Apply rotation to the Pickeable
  * <mark style="color:purple;">rotationSpeed:</mark> Change the speed of the Rotation effect
* <mark style="color:purple;">translates:</mark> Apply vertical translation to the Pickeable
  * <mark style="color:purple;">translationSpeed:</mark> Change the speed of the Translation effect
* <mark style="color:purple;">image:</mark> Image that displays the Pickeable icon
* <mark style="color:purple;">graphics:</mark> Parent transform where the graphics will be stored at
*


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