Getting Started: First Steps
Last updated
Last updated
Refer to this tutorial for instructions on getting started with FPS Engine. This section of the documentation will cover the same steps in detail.
Once FPS Engine is installed properly, navigate to Cowsins/Demo. Here you will find different scenes, let´s open the Movement Showroom, for instance. If you already know how FPS Engine works and want to get started with the development of your project, open the BlankScene ( Recommended as it already provides a Player, Ground and Weapon Pickeable ) or create a new blank scene.
If this is your first time using FPS Engine, you will be asked to import TextMeshPro. Click on Import TMP Essentials.
Just like that, you can press Play and test the engine as much as you want. Notice that the Inputs list is toggled by pressing "Q".
Now, we want to customize FPS Engine, so navigate to the Player in the Hierarchy and select it, this will display all the components attached to the Player in the Inspector. Most of the customization for your player will be done here.
You can navigate through the different components and their tabs and modify your controller as much as you want.
These staps are already covered at
Please notice that in FPS Engine you Don´t need to create the character from scratch as it is already provided. Check .
How to add Weapon Pickeables?.
How to create New Weapons? Check