PointCapture

Allows the Player to Capture a Point and perform custom events.

You can find a PointCapture Prefab uner Cowsins/Prefabs/DragAndDropExtras

  • captureSpeed: how fast the point will be captured

  • loseProgressIfNotCapturing: If true, progress will gradually be lost when player leaves the point

  • losingProgressCaptureSpeed: Speed of progress loss

  • events

Functions & Accesors | PointCapture.cs

OnCapture( )

This is called whenever you capture the point

Since it is a public virtual void, you can override this method on a new script that inherits from PointCapture. However, do not forget to use base.OnCapture(); if you still want to perform the base actions on that new script, which is recommended.

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