SlotData
Each Slot in the Inventory, Hotbar or Chest requires an initialized SlotData. SlotData contains essential information about the Item a slot carries, its amount, attachments, bullets, and much more.
item: This can be Item_SO, Weapon_SO, BulletsItem_SO, AttachmentIdentifier_SO, etc...
amount: Amount of items in the Slot. this is always less or equal to the max stack of the Item.
isOriented: If the Inventory is Tetris style, you can rotate the items in the Inventory by pressing "R". If facing the default direction, isOriented = true;
bulletsLeftInMagazine: For Weapons only
totalBullets: For Weapons only
Attachments ( AttachmentIdentifier_SO ) | For Weapons Only
barrel
scope
stock
grip
magazine
flashlight
laser
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