Inventory Pro Add-On Documentation
  • Welcome to Inventory Pro Add-On for FPS Engine!
  • BEFORE WE START
    • Early Considerations
    • Add-On Compatibility
    • List of Tutorials
  • GETTING STARTED
    • 01. Basic Set-Up
    • 02. Roadmap
  • CONTENT
    • 03. Content
      • 03.1 CRAFTING
        • Recipe_SO
          • Ingredient
        • CraftingButton
        • CraftingProcess
        • CraftingUI
        • CraftingBench
        • IngredientUIIcon
      • 03.2 FAV MENU
        • FavItemSlot
        • FavItemsMenu
          • FavItemReference
      • 03.3 INTERACTABLES
        • InventoryItemPickeable
      • 03.4 INVENTORY
        • InventoryGridData_SO
        • InventoryProManager
        • GridGenerator
        • InventorySlot
        • SlotData
        • InventoryProManagerInputActions
      • 03.5 ITEMS
        • AppleItem_SO
        • EnergyDrinkItem_SO
      • 03.6 OTHERS
        • 03.6.1 TRADE HUB
          • TradeButton
          • TradeUI
          • TradeHub
        • Chest
        • ExamineItem
      • 03.7 SHOP
        • PurchasableItem
        • Shop
          • ShopItemData
        • ShopUI
        • ShopButton
      • 03.8 UI TOOLKIT
        • ContextMenu
        • HighlightInteractions
        • Padding
        • TooltipManager
    • 04. Shared Content for Add-Ons
  • HOW TO USE & GUIDES
    • Uninstalling the Add-On: Fixing Errors
    • Creating, Updating & Deleting Recipes
    • Inventory Designer: Creating, Updating & Deleting Inventory Grid Data
    • Working with Crafting Benches
    • Working with Chests
    • Working with Shops
    • Working with Purchasable Items
    • Working with Item Examination
    • Favorite Pinned Items Menu Considerations
    • Inventory, Hotbar & Chests Considerations
    • Tetris Inventory Considerations
    • Weapons & Ammo from the Inventory
    • Custom Item_SOs
    • Adding a New Inventory
  • FAQ
    • FAQ
  • SUPPORT
    • Support
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  1. CONTENT
  2. 03. Content
  3. 03.3 INTERACTABLES

InventoryItemPickeable

InventoryItemPickeable works similarly to FPS Engine´s Pickeables, such as Weapon, Attachment or Bullets Pickeables. Essentially, it is an Interactable. On Interacting with this Pickeable, it will store the Item on the Player Inventory as long as the Inventory is available and there is room for the Item to be stored.

There is a ready to use ( Drag & Drop ) Prefab in Assets/InventoryPro_ADD-ON/Prefabs/ItemGenericPickeable.prefab

This InventoryItemPickeable is exclusively usable for Item_SOs. If you are trying to make a Weapon, Bullet or Attachment Pickeable, you´ll need to use their respective Prefabs.


  • item: Item_SO to Pick Up. Ensure this is exclusively an Item_SOs. Weapon_SO, Bullets_SO & AttachmentIdentifier_SO are not allowed.

  • amount: Amount to add to the Inventory on Pick Up

  • displayAmountInteractText: If true, the Pick Up Toast Notification will display the amount to pick up (Ex: x4 Apple)

Previous03.3 INTERACTABLESNext03.4 INVENTORY

Last updated 27 days ago