InventoryItemPickeable
InventoryItemPickeable
works similarly to FPS Engine´s Pickeables, such as Weapon, Attachment or Bullets Pickeables. Essentially, it is an Interactable. On Interacting with this Pickeable, it will store the Item on the Player Inventory as long as the Inventory is available and there is room for the Item to be stored.
This InventoryItemPickeable is exclusively usable for Item_SOs. If you are trying to make a Weapon, Bullet or Attachment Pickeable, you´ll need to use their respective Prefabs.
item:
Item_SO
to Pick Up. Ensure this is exclusively anItem_SOs
.Weapon_SO
,Bullets_SO
&AttachmentIdentifier_SO
are not allowed.amount: Amount to add to the Inventory on Pick Up
displayAmountInteractText: If true, the Pick Up Toast Notification will display the amount to pick up (Ex: x4 Apple)
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