InventoryItemPickeable

InventoryItemPickeable works similarly to FPS Engine´s Pickeables, such as Weapon, Attachment or Bullets Pickeables. Essentially, it is an Interactable. On Interacting with this Pickeable, it will store the Item on the Player Inventory as long as the Inventory is available and there is room for the Item to be stored.

There is a ready to use ( Drag & Drop ) Prefab in Assets/InventoryPro_ADD-ON/Prefabs/ItemGenericPickeable.prefab


  • item: Item_SO to Pick Up. Ensure this is exclusively an Item_SOs. Weapon_SO, Bullets_SO & AttachmentIdentifier_SO are not allowed.

  • amount: Amount to add to the Inventory on Pick Up

  • displayAmountInteractText: If true, the Pick Up Toast Notification will display the amount to pick up (Ex: x4 Apple)

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