Attachment.cs
Last updated
Last updated
The available attachments are the following:
All of these attachments and their respective scripts inherit from Attachment.cs, so they also share the following variables:
attachmentIdentifier: Identifier of the attachment. You can have the same attachment within different weapons as long as they share this attachment identifier scriptable object.
weightAdded: Weight to add to the weapon. If it weighs less, set a negative value.
reloadSpeedIncrease: Percentage added to the base reload speed
aimSpeedIncrease: Percentage added to the base aim speed
fireRateIncrease: Percentage added to the base fire rate
damageIncrease: Percentage added to the base damage
cameraShakeMultiplier
penetrationIncrease: Percentage added to the base penetration