WeaponSway
Last updated
Last updated
Adds movement realism to the Weapons ( similar to Weapon lag )
swayMethod: Different Sway Methods, Simple and Pivot Based
amount: Sway Amount applied to the Weapon
maxAmount: Maximum Allowed Sway
tiltAmount: Tilt Amount applied to the Weapon ( Sideways sway )
maxTiltAmount: Tilt Amplitude
pivot: Defines a Transform that acts as a pivot for the effect.
swaySpeed: The higher the value, the faster the effect will be.
swayMovementAmount: Sway Amount applied to the Weapon
swayRotationAmount: Rotational Sway Amount applied to the Weapon
swayTiltAmount: Tilt Amount applied to the Weapon ( Sideways sway )
aimingMultiplier: Modifies the amount of sway applied when aiming
Added in 1.3
Spring Stiffness: Higher stiffness values make the Spring less flexible and more resistant to changes.
Spring Damping: Effect that reduces the amplitude of oscillations