WeaponStates
Last updated
Last updated
Allows the player to utilize and access the Player States.
CurrentState ( WeaponBaseState ) / Public get / Private set
Returns the current state of the state machine ( which inherits from WeaponBaseState )
_States ( WeaponStateFactory ) / Public get / Private set
Returnsall the WeaponStates.
ForceChangeState(WeaponBaseState newState)
Forces the state machine to switch states.