# AttachmentIdentifier\_SO.cs

The Attachment Identifier SO (Scriptable Object) functions similarly to a Weapon\_SO. As a scriptable object, an attachment identifier defines a unique attachment, ensuring that no two different attachments share the same identifier.

To create a new unique AttachmentIdentifier\_SO, right-click on the Project folder, then select Create → Cowsins → New Attachment Identifier.

Since each AttachmentIdentifier\_SO defines a different Attachment, you will find the following variables:

* <mark style="color:purple;">attachmentName</mark>: Name of the attachment that will be displayed on pick up UI elements etc
* <mark style="color:purple;">attachmentIcon</mark>: Icon (Sprite) of the attachment
* <mark style="color:purple;">pickUpGraphics</mark>: Graphics to be displayed for the pickeable object...


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