AttachmentIdentifier_SO.cs
The Attachment Identifier SO (Scriptable Object) functions similarly to a Weapon_SO. As a scriptable object, an attachment identifier defines a unique attachment, ensuring that no two different attachments share the same identifier.
To create a new unique AttachmentIdentifier_SO, right-click on the Project folder, then select Create → Cowsins → New Attachment Identifier.
Since each AttachmentIdentifier_SO defines a different Attachment, you will find the following variables:
attachmentName: Name of the attachment that will be displayed on pick up UI elements etc
attachmentIcon: Icon (Sprite) of the attachment
pickUpGraphics: Graphics to be displayed for the pickeable object...
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