PlayerStates
Last updated
Last updated
Allows the player to utilize and access the Player States.
CurrentState ( PlayerBaseState ) / Public get / Private set
Returns the current state of the state machine ( which inherits from PlayerBaseState )
_States ( PlayerStateFactory ) / Public get / Private set
Returnsall the PlayerStates.
ForceChangeState(PlayerBaseState newState)
Forces the state machine to switch states.