# Crosshair

{% hint style="info" %}
FAQ: How can I modify the Crosshair?

To modify the crosshair, simply search "Crosshair" within your Player. this object has the Crosshair component attached.

To modify the Crosshair Shape, please refer to [CrosshairShape](https://cowsinss-organization.gitbook.io/fps-engine-documentation/content/03.-content/03.8-ui/crosshairshape)
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{% hint style="info" %}
Crosshair is drawn through GUI, not UI
{% endhint %}

### CROSSHAIR

<mark style="color:purple;">HideCrosshairOnPaused</mark>: Determines whether the crosshair should be hidden when the game is paused.

<mark style="color:purple;">HideCrosshairOnInspecting:</mark> Determines if the crosshair should be hidden when the player is inspecting their weapon.

<mark style="color:purple;">Size:</mark> Defines the length of the crosshair.

<mark style="color:purple;">Width:</mark> Defines the width of the crosshair lines.

<mark style="color:purple;">Enemy Spotted Width:</mark> Defines the width of the crosshair lines when an enemy is spotted.

<mark style="color:purple;">Defaul Spread:</mark> Defines the default spread of the crosshair, indicating the baseline accuracy.

<mark style="color:purple;">Walk Spread:</mark> Adjusts the crosshair spread when the player is walking, reflecting decreased accuracy.

<mark style="color:purple;">Run Spread:</mark> Adjusts the crosshair spread when the player is running, showing increased inaccuracy.

<mark style="color:purple;">Crouch Spread:</mark> Adjusts the crosshair spread when the player is crouching, usually indicating improved accuracy.

<mark style="color:purple;">Jump Spread:</mark> Adjusts the crosshair spread while the player is jumping, typically showing significant inaccuracy.

<mark style="color:purple;">Default Color:</mark> Defines the color of the crosshair in its default state.

<mark style="color:purple;">Enemy Spotted Color:</mark> Adjusts the crosshair color when an enemy is spotted

<mark style="color:purple;">Resize Speed:</mark> Controls the speed at which the crosshair resizes, in response to changes in player movement or actions.

### [HITMARKER](https://cowsinss-organization.gitbook.io/fps-engine-documentation/content/03.-content/03.8-ui/hitmarker)

<mark style="color:purple;">Hitmarker:</mark> Enables or disables hitmarkers.

<mark style="color:purple;">HitmarkerObj:</mark> The Hitmarker objet that controls the appearance and behavior of hitmarkers, which provide visual feedback when the player hits a target.

{% hint style="info" %}
For more information, please refer to [Hitmarker](https://cowsinss-organization.gitbook.io/fps-engine-documentation/content/03.-content/03.8-ui/hitmarker)
{% endhint %}
