Crosshair
Last updated
Last updated
HideCrosshairOnPaused: Determines whether the crosshair should be hidden when the game is paused.
HideCrosshairOnInspecting: Determines if the crosshair should be hidden when the player is inspecting their weapon.
Size: Defines the length of the crosshair.
Width: Defines the width of the crosshair lines.
Enemy Spotted Width: Defines the width of the crosshair lines when an enemy is spotted.
Defaul Spread: Defines the default spread of the crosshair, indicating the baseline accuracy.
Walk Spread: Adjusts the crosshair spread when the player is walking, reflecting decreased accuracy.
Run Spread: Adjusts the crosshair spread when the player is running, showing increased inaccuracy.
Crouch Spread: Adjusts the crosshair spread when the player is crouching, usually indicating improved accuracy.
Jump Spread: Adjusts the crosshair spread while the player is jumping, typically showing significant inaccuracy.
Default Color: Defines the color of the crosshair in its default state.
Enemy Spotted Color: Adjusts the crosshair color when an enemy is spotted
Resize Speed: Controls the speed at which the crosshair resizes, in response to changes in player movement or actions.
Hitmarker: Enables or disables hitmarkers.
HitmarkerObj: The Hitmarker objet that controls the appearance and behavior of hitmarkers, which provide visual feedback when the player hits a target.
For more information, please refer to