PoolManager
Added in FPS Engine 1.3.6
A Pool System is used to manage object reuse efficiently, reducing instantiation and destruction overhead. Instead of creating and destroying objects repeatedly (which can hurt performance), a pool system pre-instantiates a set of objects and enables/disables them as needed.
This system improves performance, prevents frame-rate drops, and is easily customizable in FPS Engine.
Functions & Accesors | PoolManager.cs
Instance ( PoolManager ) / Public Static Singleton
PoolManager Singleton
WeaponEffectsSize ( int ) / Public Getter, Private Setter
Returns the size of the pre-instantiated collection of Weapon Effects.
DamagePopUpsSize ( int ) / Public Getter, Private Setter
Returns the size of the pre-instantiated collection of Damage Pop Up Effects.
BulletGraphicsSize ( int ) / Public Getter, Private Setter
Returns the size of the pre-instantiated collection of Bullet Graphics Effects.
Default Return Time ( float ) / Public Getter, Private Setter
If not specified, time to wait for an object to be returned to the pool.
Damage Pop Ups Time ( float ) / Public Getter, Private Setter
Time to wait for a Damage Pop Up specifically to be returned to the pool.
RegisterPool ( GameObject prefab, int size )
Registers a new pool given a prefab and the size of the collection.
prefab: Prefab that defines the new collection of the Pool. "size" instances of this prefab will be pre-instantiated as soon as the new collection is registered.
size: Amount of instance of "prefab" to pre-instantiate when the collection is registered.
GetFromPool ( GameObject prefab, Vector3 position, Quaternion rotation )
Gets a specific prefab from an existing collection and places it at the desired position and rotation. Applies default return times as it is not specified.
prefab: Prefab that defines the collection of the Pool.
position: Position to locate the prefab on get from the pool.
rotation: Rotation to locate the prefab on get from the pool.
GetFromPool ( GameObject prefab, Vector3 position, Quaternion rotation, float returnToPool )
Gets a specific prefab from an existing collection and places it at the desired position and rotation. Specifies return times.
prefab: Prefab that defines the collection of the Pool.
position: Position to locate the prefab on get from the pool.
rotation: Rotation to locate the prefab on get from the pool.
returnToPool: Time to return to pool.
ReturnToPool ( GameObject obj, GameObject prefab )
Returns an object to the pool if obj exists in the prefab collection.
obj: Object to return to pool.
prefab: Prefab that defines the collection of the pool.
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