ProceduralShot_SO
Last updated
Last updated
ProceduralShot_OS defines the characteristics of a procedural shot effect for the Weapons.
This ProceduralShot_SO is a Scriptable Object, and must be placed in the visuals tab of your ( if eligible to use ProceduralShot_SO, if not, you can disable the feature ).
You can create a unique one for each weapon by right-clicking in your Project folder, going to Create → COWSINS → New Procedural Shot.
playSpeed: Animation Play Speed
xTranslation: Translation on the X axis. The movement follows this Animation Curves from 0 to 1
yTranslation: Translation on the Y axis. The movement follows this Animation Curves from 0 to 1
zTranslation: Translation on the Z axis. The movement follows this Animation Curves from 0 to 1
translationDistance: Effect Amount
aimingTranslationMultiplier: Effect Multiplier when Aiming
xRotation: Rotation on the X axis. The movement follows this Animation Curves from 0 to 1
yRotation: Rotation on the Y axis. The movement follows this Animation Curves from 0 to 1
zRotation: Rotation on the Z axis. The movement follows this Animation Curves from 0 to 1
rotationDistance: Effect Amount
aimingRotationMultiplier: Effect Multiplier when Aiming
ProceduralShot_SOEditor can be found at the end of ProceduralShot_SO.cs