CowsinsButton

New in FPS Engine 1.2

CowsinsButton extends the base Unity Button class and can be used for MainMenus and UI, provides extended functionalities to switch scenes and sections.

  • clickSFX: Sound Effect to play on Clicking.

  • buttonType: Select the behaviour of the button.

    • SECTION TRANSITION: Allows you enable and disable gameObjects in the UI. You can add a CanvasGroup to these objects to seamlessly play a fade in effect

    • SCENE TRANSITION: Load new Scenes. Notice that your desired scene must be assigned in the Build Settings. More info.

    • OTHER: Default Button behaviour.

SECTION TRANSITION

  • sectionToEnable: GameObject to enable. You can add a CanvasGroup to this object to seamlessly play a fade in effect

  • sectionsToDisable: GameObjects to disable. No fade effect is played on these.

SCENE TRANSITION

  • sceneIndex: Index of the scene to load.

Please ensure the Scene Index corresponds to a valid scene in the build settings.

File -> Build Settings

More info.

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