CowsinsButton
Last updated
Last updated
New in FPS Engine 1.2
CowsinsButton extends the base Unity Button class and can be used for MainMenus and UI, provides extended functionalities to switch scenes and sections.
clickSFX: Sound Effect to play on Clicking.
buttonType: Select the behaviour of the button.
SECTION TRANSITION: Allows you enable and disable gameObjects in the UI. You can add a CanvasGroup to these objects to seamlessly play a fade in effect
SCENE TRANSITION: Load new Scenes. Notice that your desired scene must be assigned in the Build Settings.
OTHER: Default Button behaviour.
sectionToEnable: GameObject to enable. You can add a CanvasGroup to this object to seamlessly play a fade in effect
sectionsToDisable: GameObjects to disable. No fade effect is played on these.
sceneIndex: Index of the scene to load.