SoundManager
Handles all the sounds in FPS Engine.
Functions & Accesors | SoundManager.cs
Instance ( SoundManager ) / Public Static Singleton
SoundManager Singleton
PlaySound( AudioClip clip, float delay, float pitchAdded, bool randomPitch, float spatialBlend )
Plays the desired sound given the parameters.
clip: AudioClip to play
delay: Amount of time to delay the play. Set to 0 if you need the sound to be played immediately.
pitchAdded: Defines the amplitude of the applied pitch, being the applied pitch a random number between -pitchAdded and pitchAdded if randomPitch is enabled
randomPitch: Enables and Disables random pitch.
spatialBlend: Defines whether the sound will be played in 2D or 3D environments.
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