WeaponEffects
Last updated
Last updated
New in FPS Engine 1.2
Merges the Weapon Effects in one place. It can be found attached to the Player.
bobMethod: Defines the bobbing Pattern / Bobbing
gunsEffectsTransform: Guns Effects Transform
speed: Controls the overall speed of the bobbing effect. Higher values result in faster bobbing, while lower values produce slower bobbing.
distance: Defines the amplitude or magnitude of the bobbing effect.
aimingMultiplier: A multiplier applied to the bobbing effect when the player is aiming down sights. This typically reduces the bobbing to provide a steadier aim.
rotationMultiplier: Adjusts the amount of rotational bobbing applied to the gun. This affects how much the gun rotates during the bobbing motion.
translationSpeed: Specifies the speed at which the gun's position changes during the bobbing effect. It controls the rate of positional movement.
rotationSpeed: Specifies the speed at which the gun's rotation changes during the bobbing effect. It controls the rate of rotational movement.
movementLimit: Sets the maximum limit for the gun's movement during the bobbing effect. This constrains how far the gun can move from its original position.
bobLimit: Sets the maximum limit for the bobbing effect itself.
jumpMotion: Animation Curve ( Start Jump Motion )
groundedMotion: Animation Curve ( Stop Jump Motion / Land )
distance: Amount of Jump Motion Effect
rotationAmount: Amount of Jump Motion Rotation
evaluationSpeed: How fast the Animation Curve is played
WeaponEffectsEditor can be found at the end of WeaponEffects.cs