Bullet
Last updated
Last updated
Used for Bullets instantiated by the Player only
This script must be attached to the projectile of a Projectile Shoot Style Weapon. Let´s take a look at the provided Rocket Launcher. As you can see, it only accepts Prefabs with the Bullet component attached as a reference for the projectile.
This projectile must have a Trigger Collider assigned as well, otherwise no collision will be detected.