Bullet

Used for Bullets instantiated by the Player only

This script must be attached to the projectile of a Projectile Shoot Style Weapon. Let´s take a look at the provided Rocket Launcher. As you can see, it only accepts Prefabs with the Bullet component attached as a reference for the projectile.

You can see the BulletTest example under the following path: Assets/Cowsins/Prefabs/Projectiles

To create new projectiles, you can just duplicate the BulletTest prefab and modify the graphics inside.

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