Bullet
Used for Bullets instantiated by the Player only
This script must be attached to the projectile of a Projectile Shoot Style Weapon. Let´s take a look at the provided Rocket Launcher. As you can see, it only accepts Prefabs with the Bullet component attached as a reference for the projectile.


This projectile must have a Trigger Collider assigned as well, otherwise no collision will be detected.
You can see the BulletTest example under the following path: Assets/Cowsins/Prefabs/Projectiles
To create new projectiles, you can just duplicate the BulletTest prefab and modify the graphics inside.
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