Item_SO

Introduced in 1.3.6. Required by the Inventory Pro + Save & Load Add-On

Scriptable Object that defines an Item. From Base FPS Engine, Weapon_SO & AttachmentIdentifier_SO both inherit from Item_SO.

Weapon_SOAttachmentIdentifier_SO.cs
  • _name: Your item name. Ex: Glock

  • icon: Custom image of your item

  • pickUpGraphics: Visuals that will appear on a dropped item.

  • applyWeight: Velocity will be decreased depending on the weight of the weapon if this is true.

    • weightMultiplier: Represents the weight of an entire stack of this item.


Item_SOEditor can be found within item_SO.cs

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