Item_SO
Introduced in 1.3.6. Required by the Inventory Pro + Save & Load Add-On
Last updated
Introduced in 1.3.6. Required by the Inventory Pro + Save & Load Add-On
Last updated
Scriptable Object that defines an Item. From Base FPS Engine, Weapon_SO & AttachmentIdentifier_SO both inherit from Item_SO.
_name: Your item name. Ex: Glock
icon: Custom image of your item
pickUpGraphics: Visuals that will appear on a dropped item.
applyWeight: Velocity will be decreased depending on the weight of the weapon if this is true.
weightMultiplier: Represents the weight of an entire stack of this item.
Item_SOEditor can be found within item_SO.cs